Gaming on Linux – RIFT
On my old Tumblr-Blog I described how to install/play RIFT under Linux with Wine.
With the new RIFT-Patch I wanted to test it again.
Note: For a good performance you need a realy fast PC. The hardwarerequirements for running Windows-Games with Wine on Linux are far higher than for Windows.
First of all i tried an install direct in Wine. But this failed. I wasn’t able to start the game-installer. Don’t know why it didn’t worked.
So, I used Play on Linux, which worked fine.
- Intel i3770K (not overclocked)
- Asrock Z77 Pro3
- 8 GB RAM
- GTX 670 2GB
- Samsung 840 Pro SSD 128 GB (with 50/50 Windows 7 partition and Linux partition)
- WD 2 TB Black HDD
Wine (installed and configured with PlayonLinux):
- Installed in a 64bit-bottle
- Installed in Wine 1.6-rc1
- Installed vcrun2008
- Installed dxfullsetup
Video settings (configured it in PlayonLinux):
- GLSL : enabled
- Direct Draw Renderer : opengl
- Offscreen rendering mode : fbo
- Multisampling : disabled
- No need to edit any configfiles in RIFT.
Maybe the game shows an error that no required video-driver is installed. But that can be ignored if you have it installed in Linux without any errors.
- Video- and Cutscence-Playback
- Dungeons and Raids
- Installing the games directly from scratch. I used an existing RIFT-installation from my Windows 7 partition and copyied it to Linux and started it with PlayonLinux
What does not work:
- Making videos from within the game – the games crashes
Adjusting the graphics quality doesn`t realy change performance. I tried low details and got about 20 FPS in Stormbay. With high details I got about 16 FPS. Out of the major cities the performace increases dramaticly. I got a up double to triple better framerate.
As you can see on the screenshots, parts of the enviorement looks a bit ugly because the textures produce sometimes failures and on the upper left side you see an black ghost of your character.
Happy playing 😉